Indignados in Seville and Barcelona: reports from the #spanishrevolution

Reports from anarchists in two different cities in Spain about the assemblies movement there. From late May/Early June 2011. Translated for The Commune.

Teacher Diary

A short account from a teacher about some of her co-workers and issues at work.

On leadership

An account of the change in attitude a workplace militant had when he was on the shopfloor VS while holding elected office and what real leadership means.

My Introduction…

Accounts of wildcats and struggles at Canada Post in 2007-2008.

It Takes Two to Tango

An account of a dispute on overtime at the Canada Post and management's reaction to it.

Looking back at anarchists and the 2006 Progressive Enterprises lockout

Locked out workers on the Mangere picket line

In August and September 2006, New Zealand was hit with the largest and most prominent industrial dispute experienced in the country for several years, when over 500 supermarket distribution centre workers were locked out for close to a month. Anarchists were involved in the nationwide campaign in support of the workers in a variety of ways.

An anarchist bricklayer in Plymouth

Dave Chapple, Bridgwater, talks with Graham Short about his involvement in the movement...

Working for the class: The praxis of the Wollongong Out of Workers’ Union

WOW members with the Union’s Log of Claims on the Parliament lawn in 1983

Nick Southall's detailed history and analysis of the Wollongong Out of Workers' Union in Australia from 1983-1989, an organisation of unemployed workers he took part in which fought for better benefits and also assisted the struggles of employed workers.

Postal worker solidarity defeats compulsory overtime - Rachel Stafford

One worker's account and analysis of a wave of wildcat stoppages and collective refusals of "forceback" compulsory overtime in the Canadian post office.

When it comes to the crunch - Unpaid overtime in the games industry

Shane Mason, a Solidarity Federation member, libcom poster and games industry worker writes about the practice of 'Crunch Time' - the long hours of unpaid overtime in the games industry and the reasons behind it.