A brief history of my work as an online contractor and the exploitation inherent within the industry.
After reading Wotsits experiences of the Jobcentre, it got me thinking about my own time there too. But I don't really have much to add, in fact mine would be rather tame since I left the Job Centre before they brought most of that stuff in.
The Public and Commercial Services Union has in the past year worked to sabotage a dispute between its members at Hewlett Packard and their employer. This has culminated in the betrayal of one of their own reps, John Pearson, after he was unjustly sacked by the company.
PCS is best known as the civil servants’ union, however it has members in various areas of the private sector due to privatisation and outsourcing. This includes workers for Hewlett Packard who before 1995, with several contract transfers in between, were civil servants in the Department for Social Security’s (now the DWP) IT Services Agency.
A short account of working at Apple by a hacker employed there. Originally published in 2600 - The Hacker Quarterly
I'd like to take this opportunity to thank Big Bird for lighting a fire under me so I would express my views on the current Apple environment. I've had a lot to say and it's about damn time I said it. He wrote a great article in 29:3 about his experience with the "Genius" bar. As great as the article was, I felt like it was missing something: an inside perspective.
A former Quality Assurance tester at Certain Affinity studios, is calling upon games industry staff to be aware of the negative aspect of contractor work and need to organise for better conditions, pay and respect.
Kotaku, a prominent gaming news hub, is promoting a guest editorial by a freelancer whose resume has included working for a firm contracted to test the mutiplayer component of Halo 4, a multi-million selling blockbuster for Microsoft's Xbox 360 games console.
A member of the Solidarity Federation Tech & Digital workers network recounts the building of a collective identity in their workplace, pushing a collective grievance and building on workplace victories.
I was sat at home during the christmas holidays when I recieved an email from my line manager from work. The email said that me and all of the my fellow workers in the department were to get a significant payrise, backdated to November. 'Congratulations!' said the email.
Or, what do we need corporations for and how does Valve’s management structure fit into today’s corporate world? Yanis Varoufakis discusses the horizontal management structure at Valve, and how this relates to possible post-capitalist forms of activity.
Newsnight's engaged economics editor and author of Why It’s Kicking Off Everywhere, talks to Mute's Peter Carty about global revolution, Chinese female biker gangs and ghosts
Paul Mason is an unusual BBC journalist. He has an intellectual approach to his work which goes far beyond soundbites and rehashes from other mainstream media outlets. While he doesn’t identify himself with any particular political line, his professional interest in the current crisis of capitalism extends to a variety of theoretical perspectives from the left.
DSG's piece on how obscene internet references are used by some workers as sabotage or resistance.
This short article is not for the faint of heart. It’s not for internet dabblers, or the recently-fed. Or maybe it is- maybe this article will give some insight into the world of the digital natives. It aims to shed light on an internet phenomenon, in turn giving the shadow, depth and form of class-struggle to what might, on first appearances, seem like a decidedly two-dimensional case study.
An essay written by the Wu Ming Foundation around the time of Steve Jobs' death which lays out the facade of the corporate 'miracle' and argues against net-fetishism.
Shane Mason, a games industry worker and SolFed member, writes about the horrific working conditions of those at the other end of his industry's supply chain; workers in the infamous factories of Foxconn. He argues that despite being halfway around the world, we're not so different after all...
Last month I wrote an article about crunch time in the games industry; the large amounts of unpaid overtime that have become a common feature of the game development cycle. However, us tech workers in the west are simply the thin end of the wedge.